Hi all, is there a possibility to play all voice related items (e.g. based upon item type) during automation mode in a separate player. I noticed there is an item type selection configuration to be used in assist mode, but we would like to process the voice tracks using an external compressor and thus output this via a separate player.
I guess this isn’t possible out of the box at the moment, but maybe someone knows a “hack” via commands or scripting?
Thanks!
Do you use a mixing desk? If so, why aren’t you processing while recording in the first way?
External regards
TSD
Yes, we are using a mixing desk in the main studio. Not every DJ, who is recording from his/her home studio, has the option to do voice processing using a (or the same) voice processor. We were also looking into post-processing recordings using a VST plug-in but we haven’t found a (low cost) plugin that mimics a Symetrix 528e (which we have in the main studio, so no investment needed).
Maybe a solution to our problem: switching matrix mixer profiles when a voice track starts in a player (we can use 3 of 4 players in automation, this makes every player less occupied). In that case I need to know which player started the voice track, so I can load the matching matrix mixer profile. I didn’t experiment with this, so I don’t know if this is possible with scripting and without any sound hick-ups.
This approach sounds sounds promising. You might try the
// Called when (playlist) player changes its state
procedure OnPlayerStateChange(PlaylistIndex: integer; PlayerIndex: integer; OldState: TPlayerState; NewState: TPlayerState; Item: IPlaylistItem);
begin
end;
and check with something like
if NewState = psStart then begin
if Item.GetItemType = pitVoice then begin
// switch matrix at player <PlayerIndex>
end;
end;
Applying syntax to be found out! This is a product of brainstorming!
Guessing regards
TSD