I’m pleased to say that logging in b490 is generally 100% working.
BUT I just found a slightly obscure logging bug. I don’t know if this has always been the case or not, because it’s only recently that I’ve had this exact situation.
My Playlist has 2 Players and I have recently been trying out some playlists where both players have items the same duration in them, and item 1 has a StartNext of 0,01s, so that item 2 will start in sync with item 1. These are the first two items in the Playlist, incidentally.
When the two items end, there is a slight delay of maybe 0,5s while both Players are fading and unloading, thus item 3 is still ‘waiting’ for an empty Player to load itself into. When this happens, the log for item 1 does not have a STOP entry written. Admittedly it would be better to use 3 Players so that the short ‘wait’ does not happen (in that 3-Player situation, the logging is AOK), but in the 2-Players Playlist, the non-appearance of the STOP log entry still looks and feels like a bug!
Interestingly, removing the FadeOut cue point from item 1 seems to correct the problem, even with a 2-Player Playlist. I can only assume that this action gives the engine just enough time to properly STOP and log item 1 (no fadeout delay).
I can’t think of any more to say to help you with this one, Torben, other than perhaps e-mailing you the MLP and the two or 3 MP3s I’m using (should only be a very few MB) so that you can check it out at your end.
Thanks in advance for any insights you may have on this!
BFN
CAD