mmd to filetag

Hi

I have set an awful lot of files to mmd file, now for various reasons i want to save to filetag instead…

is there a script or a way that i can use the data in the mmd’s such as ramps, hooks etc and save to filetag.

will simply having the tagged files in a playlist and then running the script which is for setting attributes and just having save to filetag. will that work?

Many thanks

Yes, that’s the way you do it - load all files into the playlist and run this tiny little script (which I haven’t tested but just typed into the forum):

var
  i: integer;

begin
  for i := 0 to CurrentPlaylist.GetCount - 1 do
    CurrentPlaylist.GetItem(i).SaveTags;
end.

Remember to disable auto-load on all players first. If an item is loaded into any player, the file will be locked, and writing the file tag will fail. (One of the reasons why I prefer MMD over file tags.)

SUPERB.

Thank you torben.

I must agree, i prefer mmd files but the main reason is that with mairlist you cant specify it to search subfolders when specifying a central location for mmd files, and because my hard-drive is in fat32, im cant have a central folder of mmd files because of the number of files. if that makes sense!!

Thanks again

Hi Torben,

is there a script which can convert filetags to MMDs?

Since using Windows 7 I do have a lot of problems using the Filetagger creating filetags.

Best regards and thanks!

Almost the same as above… Load all items to convert into the playlist, and then execute this script:

var
  i: integer;

begin
  for i := 0 to CurrentPlaylist.GetCount - 1 do
    IFilePlaylistItem(CurrentPlaylist.GetItem(i)).SaveMMD;
end.

… and that last ‘SaveMMD’ script can also be used as a ‘converter’ for older MMD files (which use the original pre-v3.0 format internally). :wink:

NOTE: If you do any of these ‘mass changes,’ BE SURE to keep a COPY of the original files in some other (preferably offline) place BEFORE you run the script.

BFN
CAD