On the subject of ‘lists’ of cue points: it is not just multiple Ramp points that I need, it is (at least!) multiple Cue In points. Many tracks (especially ‘album versions’ of Top 40 hits) have long intros which are not usually played, hence you need multiple Cue In points and probably—but not always—multiple Ramp points.
So THANK YOU!
[quote=“Torben”]Initially, all categories in which at least one cue point is set are expanded.
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When you collapse a category in which a marker is set, it is marked with an asterisk.
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I can add an “initially expand all categories” option if you like.[/quote]
Yes please: having to expand a header to add a point to a ‘new’ track is a total PITA if you are tagging 10 or more tracks (try it: it will drive you crazy!). Also, in the new dialog, the displayed cue point time values are very small, and in some grey colour instead of black, so they are VERY hard to read. I really really liked the old dialog which had large, clear, black times which were aligned directly above each other (i.e. without ‘headings’ in between them) and right beside the buttons instead of at the ‘wrong’ (left) side of the dialog. Could you not put the ‘time boxes’ beside the category headings, so there is no need to expand them? Or use a two-column display? Or at least align them to the RIGHT side instead of the left side?
I think that for now, I will use V2.1 only to automatically set Fade Out into an MMD, and I will use V2.0 for ALL other tagging because it’s so much clearer and easier to read (AND use!).
As I said above, that doesn’t address the multiple Cue In issue (or multiple Fade Out for that matter). I confess I have not tried this Ramp 1, Ramp 2, Ramp 3 thing: how do you choose the ‘active’ Ramp when playing a track?
Making a dialog more ‘colourful’ doesn’t make it more usable, especially when you make the key information in the dialog (the cue point times) much less readable (smaller, more ‘faint’) as a result. Making the colours optional is a good first step, but I really do have to sit 5cm from the screen to be able to read the values in the ‘time boxes.’
Oops! I got that wrong: it is clicking the - or + buttons while in PLAY which causes the stutter.
So the steps are:
- Click any cue point.
- Click PLAY (if the track is not already playing).
- Click SET.
- Click - or +. Stutter play begins and can only be ended by clicking PAUSE, TEST, or 0.
Is that intentional? If so, again I will have to use V2.0 to do my tagging because stutter play just gives me a headache and therefore definitely does not help me find cue points. 
Sorry to be so negative about it, but IMHO you really have made the tagging dialog almost unusable. 
BFN
CAD