b612: FADE colours not working

In earlier builds, the FadeColor specified in SKIN.INI was being ignored and, in FADE state, a Player would display its ‘basic’ colour as specified in the ‘Player n’ node of Config.

In B612, a Player in FADE state appears to be using the player Background colour. This bug is also present in the Cartwall Players.

Is this a bug, or has the INI entry name changed from FadeColor to something else?

Thanks in advance.

BFN
CAD

The setting name is derived from the TPlayerState constants (see the scripting help file), and as the player state is “psFading”, I believe the setting will be “FadingColor” then.

Ah! I will change the INI file settings to Fading (from Fade) and will report my findings.

Thanks!

BFN
CAD

Happy to report that changing FadeColor and FadeStateColor (in SKIN.INI) to ‘Fading …’ does indeed fix this issue. :slight_smile:

BFN
CAD