I have set my Players in Config so that Action On Click is FADEOUT (a very useful new feature!).
In ASSIST mode, when a Player is loaded and the LOOP button is pressed, clicking PLAY works as expected and the track will auto-repeat (loop). So far, so good.
If I then click the Player to execute the FADEOUT, what happens depends on the time to the end of the track, and in neither case does it do what I expect (which is to execute a FADE and then STOP, plus ejecting the track if the auto-eject option is set).
If there is enough time to execute the FADEOUT before EOF: the Player displays FADE, executes the FADE, then plays the track from the start again. The Player remains in FADE and clicking the Player again does nothing because the Player thinks it is still in the FADE State.
If there is NOT enough time to execute the FADEOUT before EOF: the Player displays FADE and presumably is trying to execute the FADEOUT but nothing appears to happen because the track plays from the start again before the FADEOUT can complete. Again, the Player remains in FADE and clicking the Player again does nothing because the Player thinks (?) it is still in the FADE State.
I had been hoping it would be possible to put (say) a dry sweeper of the station name in Player 1, Loop it, and then PLAY it over the start of a track from Player 2; then click the Player 1 to fade it out under the track, but unfortunately that doesn’t seem possible. I suspect it would need a change to the internal Player logic (don’t faint, Torben! ;)) to make this possible, because the Player would need to unconditionally execute the FADEOUT (and STOP) regardless of its position in the track, even if the track is 2s long (or maybe even shorter!).
I hope I’ve explained that well enough? It really would be an excellent feature!
BFN
CAD